December 18, 2013

Escouade B : jeu éducatif pour apprendre à analyser le contenu de sites Web

Les bibliothèques publiques de Montréal ont mis en ligne Escouade B, «A l’assaut du Web », un serious game (jeu sérieux) gratuit destiné aux jeunes de 8 à 13 ans visant à développer chez ce public, l’analyse critique des informations trouvées sur Internet et plus spécifiquement sur les sites Web.

December 16, 2013

Gaming to Engage the Healthcare Consumer

This ICF International white paper examines the growing trend of gamification in the healthcare industry. Topics include:
Healthcare gaming examples 
Key market drivers
Gaming trends in achieving healthier populations

Health-related apps are rising in popularity, and customers crave more than affordable healthcare: They want training simulations and telehealth tools to motivate them to meet their fitness goals.
Gamification—the application of game elements and digital game design techniques to common business dilemmas and social challenges—has long been in use by the U.S. military, the airline industry, and even higher education institutions. However, the healthcare industry is just starting to follow suit.


Authors: Paul Cummings, Mick Golson, David Goodman, Lisa Nonamaker, ICF International

Easy Eater 2 App gets Kids to eat more fruits and vegetables

JiveHealth release Easy Eater 2 app. Designed for iPhone and iPod Touch, Easy Eater 2 is a game that helps parents get their children ages 4 to 10 to eat more fruits and vegetables and makes healthy eating an enjoyable activity for the whole family. Easy Eater 2 is free and available in the App Store

December 2, 2013

¿Cómo prevenir el acoso a menores por Internet?

INTECO crea unas guías S.O.S. que pueden ayudar a los padres y educadores a conocer los indicios para detectar un caso de ciberbullying o de grooming, cuáles son los pasos a dar para solucionarlo y todos los agentes que están dispuestos a colaborar para ello.