October 31, 2012
Los peligros del excesivo consumo de gaseosas
Video game with biofeedback teaches children to curb their anger
Boston Children's Hospital developed "RAGE Control" to motivate children to practice emotional control skills that they can later use in challenging life situations
The fast-paced game involves shooting at enemy spaceships while avoiding shooting at friendly ones. As children play, a monitor on one finger tracks their heart rate and displays it on the computer screen. When heart rate goes above a certain level, players lose their ability to shoot at the enemy spaceships. To improve their game, they must learn to keep calm.
October 30, 2012
DANGER ZONE, an educational online game

A Master's Research Project created in collaboration with the University of Toronto.
October 29, 2012
Teach kids about responsible energy use.
October 28, 2012
Tablets and Kids – The Future Consumer

Data sources for the infographic include Nielsen and Time Magazine and PBS.
October 26, 2012
Différenciation pédagogique : l’apport du jeu vidéo à l’Ecole

Plus d'information
October 25, 2012
A Role-Playing-Game about bullying
Long Story is an RPG (role-playing game) for girls & boys that models boundaries, encourages healthy intimacy and prevents bullying, harassment and assault.
October 23, 2012
Un cómic para fomentar la educación financiera
El cómic, diseñado por el escritor James Asmus y el dibujante Andrea Di Vito, forma parte del esfuerzo de ambas instituciones para crear herramientas útiles que difundan conocimientos sobre personales, el rol de los bancos y el manejo responsable del dinero de una manera divertida.
October 22, 2012
DeBakey Drug Education Program
Now, students everywhere can access this state-of the-art vehicle from their classroom or home.
Presented in a kid-friendly manner through the eyes of Bobby and Whitley, this program promises to be an eye-opening experience .
October 20, 2012
What do you wish your parents knew about technology?

A Platform for Good is asking young people to help us identify the areas where adults’ technology skills are lacking by answering the question: what do you wish your parents knew about technology?
To enter, teens have to be between the ages of 13 and 21 and have an active email address and send a response of 140 characters or less.
Everyone who submits a response will be automatically entered to win an XBox Kinect. The sweepstakes closes on November 1st.
October 19, 2012
The 200 best education Apps
Eric Sailers details hundreds of helpful apps that are perfect for special education teachers and more.
October 18, 2012
The Marshmallow Study Revisited: Delaying Gratification Depends as Much On Nurture as On Nature

For the past four decades, the "marshmallow test" has served as a classic experimental measure of children's self-control: will a preschooler eat one of the fluffy white confections now or hold out for two later?
Now a new study demonstrates that being able to delay gratification is influenced as much by the environment as by innate ability.
Russia Accuses Tobacco Makers of Hooking Women, Children

In Russia, the world’s second-largest market for cigarette makers after China, 39 percent of the population are regular smokers, according to the World Health Organization. About 400,000 Russians, or 0.3 percent of the population, die each year from smoking-related diseases, Medvedev said. That compares with 114,000, or 0.2 percent in the U.K.
More information
October 17, 2012
Nestle to cut sugar and salt in breakfast cereals

They will reformulate 20 cereal brands popular with children and teenagers by 2015, boosting wholegrains and calcium and aiming for average reductions of 24 percent in sugar and 12 percent in sodium.
The reformulation will affect about 5.3 billion portions of cereals sold each year.
October 16, 2012
12 most important things to know about kids today
Angela Maiers is an award-winning educator, speaker, consultant and professional trainer known for her work in literacy, leadership and global communications.
October 14, 2012
A cross-media project on sustainable energy and energy saving
ENERGY BITS is a cross-media project on sustainable energy and energy saving, supported by the EU's Intelligent Europe Programme,with the aim to stimulate behavioural change and promote innovative pratices among the 14-17 years old. Its ressource platform propose a collection of 24 documentaries, a webdocumentary, participative tools and a serious game in 9 languages.
October 8, 2012
ElectroCity: teaches players all about energy, sustainability and environmental management

More information
October 5, 2012
Digital Passport For Children: a New Way to Teach Digital Literacy and Citizenship Encourages Responsible Online Behavior
The
service uses videos and games to encourage responsible practices while using
the Internet.
Digital Passport allows teachers to set up groups of
students with accounts to an online “Passport.” Over time, students earn badges
while progressing through game levels. Each game section begins with a short
video of an older teenager discussing a situation where their online practices
landed them in trouble.
October 4, 2012
Kids cook Monday: Because Kids are much more likely to eat what they make.
The Kids Cook Monday is a project of of The Monday Campaigns. The Monday Campaigns is in association with Columbia University Mailman School of Public Health, Johns Hopkins Bloomberg School of Public Health and Syracuse University Newhouse School of Public Communications.
More information
October 3, 2012
LazyTown Airship Challenge, a new game available across mobile platforms
Magnus Scheving, CEO, creator and star of LazyTown says, “We
know from the thousands of emails that we receive from parents that Sportacus
is a fantastic role model for kids. The Airship Challenge is a fantastic way to
keep children entertained while travelling or at home while teaching them the
benefits of eating food that is good for them.”
October 2, 2012
Anti-Obesity Ads Blaming Overweight Parents
See Video
More information
October 1, 2012
Fun games that improve athletic ability and build self-confidence

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