Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

December 16, 2013

Gaming to Engage the Healthcare Consumer

This ICF International white paper examines the growing trend of gamification in the healthcare industry. Topics include:
Healthcare gaming examples 
Key market drivers
Gaming trends in achieving healthier populations

Health-related apps are rising in popularity, and customers crave more than affordable healthcare: They want training simulations and telehealth tools to motivate them to meet their fitness goals.
Gamification—the application of game elements and digital game design techniques to common business dilemmas and social challenges—has long been in use by the U.S. military, the airline industry, and even higher education institutions. However, the healthcare industry is just starting to follow suit.


Authors: Paul Cummings, Mick Golson, David Goodman, Lisa Nonamaker, ICF International

September 24, 2013

La Croix-Rouge s'adresse aux joueurs avec Licence to Heal

La Croix-Rouge française a organisé la Journée Mondiale des Premiers Secours (JMPS) le 14 septembre. A l'occasion de cet événement, cette dernière veut diffuser son message auprès de la communauté des joueurs en lançant sa campagne Licence to Heal. 

Il s'agit en effet d'une fausse boîte contenant une notice censée vous guider dans cet univers fictif. L'ensemble des gestes à effectuer si vous êtes victime ou témoin d'un accident de la route sont expliqués dans ce livret qui se réapproprie de manière humoristique différentes expressions bien connues de la communauté des gamers.

September 23, 2013

Backstage Game, le jeu qui transforme les jeunes en managers de projet

Comment aborder des sujets aussi complexes que le « montage de projet » « l’esprit d’entreprendre »… sans passer par une mise en situation…quasi réelle ?
Backstage-game est un serious game qui offre une expérience unique de création d’une salle de concert.
En s’immergeant dans l’univers passionnant de la création et du montage de projet d’une salle de concert, Bkstg-game vise aussi à stimuler l’envie d’agir dans la vie réelle.


July 18, 2013

Might we have underestimated the value of 'play'?

This film examines a fundamental human experience and key component of connected learning, 'play,' and explores whether it has been underestimated and whether, as a state of being, it holds answers for the reimagining of education.

The film asks:
‘Might we have underestimated the value of ‘play’?’
‘How would your life look if seen through a playful state of mind?’
‘Might confidence sit at the heart of an extraordinary education?’
'Might a playful frame of mind stand to transform the experience of education?'
‘Might a playful state of mind enable the strength of our true human spirit?’



July 15, 2013

Jane McGonigal: el juego que puede darte 10 años extra de vida

Cuando la diseñadora de juegos Jane McGonigal se encontró postrada en cama con deseos suicidas después de una conmoción severa, tuvo la fascinante idea de cómo mejorarse. Se sumergió en la literatura científica y creó un juego sanador, SuperBetter (SuperMejor). 
En esta charla conmovedora, McGonigal explica cómo un juego puede potenciar la resiliencia, y promete añadir minutos a nuestras vidas.


May 21, 2013

25 Things You Should Know About Gamification

Gamification has been a big buzzword in education in recent times. 
Using game-style methods to incentivize students to get their learn on can be fun and effective teaching and learning methods.
Take a look at these 25 things that you should know about gamification.


March 16, 2013

Video Games & the Future of learning

An interesting overview of the reasons and ways that games can be effective tools for pedagogy, followed by a summary of some of the Games for Learning Institute* current research projects.

*The Games for Learning Institute study games for learning, develop design patterns, build game prototypes, and test them in a variety of learning settings.


February 19, 2013

7 Reasons Why Kids Should Play Video Games

Conventional wisdom suggests that time spent playing video games is time wasted. The common perception is that few video games exercise the brain and, if there is any physical activity involved, it's usually the occasional wave of a controller rather than anything that will work up a sweat. And shouldn't kids be outside playing, rather than sitting in front of yet another screen?

There are good reasons why  kids should spend a few hours a week building cities or battling aliens.

Here's why:

1. Video games teach problem solving
2. Video games are social
3. Video games provide positive reinforcement
4. Video games teach strategic thinking
5. Video games build teamwork
6. Video games improve hand-eye coordination
7. Video games bring families together

January 21, 2013

City Salud, más de 20.000 usuarios registrados

City Salud, desarrollado por Kidekom para la Fundación Pfizer,  es un juego de aventura gráfica en Internet, de carácter lúdico-educativo, que forma y sensibiliza a los niños de entre 8 y 12 años sobre hábitos de vida saludables y valores sociales.  Incluye más de 30 fichas pedagógicas, guías para los padres y profesores. City Salud está disponible en todas las lenguas oficiales de España y en inglés.

Algunos datos:
- Usuarios registrados: 20 300
- Tiempo medio de permanencia en el juego / jugador: 54 minutos
- Descargas  (fichas informativas, guías): 90.350

January 7, 2013

Quiz, Games & Tools

Fun and exciting games that have been produced for children and youths. These games are to entertain and educate on the benefits of living a healthy and happy lifestyle whilst engaging in conversations such as weight management and healthy active living.

From the Health Promotion Board (HPB) - HPB assumes the role of the main driver for national health promotion and disease prevention programs in Singapore. 


November 21, 2012

Why Does Game Based Learning Work?

Games work well as learning tools because they tap into certain techniques that actually line up well with what we know about teaching and learning. There are several learning theories that  explain why games are natural learning environment.
- Situated Learning Theory – Learners benefit from a practical approach where they can apply what they’re learning, in the context where it is needed.
- Active Learning Theory – Doing an activity is a better way to learn than talking or thinking about it.
- Mastery Learning – In order to progress to more advanced material, a learner has to show that they’ve mastered the current material.

October 1, 2012

Fun games that improve athletic ability and build self-confidence

Crazy Games is a children's exercise program that is a combination of several different sports. It mixes up all the sports and combines the required skills from a number of sports to create games children love to play. It enhances the fundamental athletic skills used in soccer, baseball, hockey, volleyball , golf, and football. In addition, children have fun improving their athletic ability by participating in sprint races, tag games, water balloon fights, etc.