Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

October 1, 2013

Les jeux vidéo, des objets d’apprentissage dans les bases de connaissance de l’école ?

L’aspect «  ludique » des jeux  peut rentrer « en conflit » ou en contradiction » pour leur l’utilisation à l’école. D’une façon hâtive, beaucoup pensent que l’école n’est pas faite pour jouer, qu’il n’est pas question de perdre du temps en jouant et qu’il faut  construire avant tout des notions de bases à travers l’apprentissage de  contenus. 
Un article très intéressant permettant de voir dans quelles mesures, les jeux peuvent être considérés comme des « objets d’apprentissage ».


September 2, 2013

Poverty Is Not a Game (PING) – A game about poverty

PING is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path.


July 18, 2013

Might we have underestimated the value of 'play'?

This film examines a fundamental human experience and key component of connected learning, 'play,' and explores whether it has been underestimated and whether, as a state of being, it holds answers for the reimagining of education.

The film asks:
‘Might we have underestimated the value of ‘play’?’
‘How would your life look if seen through a playful state of mind?’
‘Might confidence sit at the heart of an extraordinary education?’
'Might a playful frame of mind stand to transform the experience of education?'
‘Might a playful state of mind enable the strength of our true human spirit?’



May 21, 2013

25 Things You Should Know About Gamification

Gamification has been a big buzzword in education in recent times. 
Using game-style methods to incentivize students to get their learn on can be fun and effective teaching and learning methods.
Take a look at these 25 things that you should know about gamification.


March 16, 2013

Video Games & the Future of learning

An interesting overview of the reasons and ways that games can be effective tools for pedagogy, followed by a summary of some of the Games for Learning Institute* current research projects.

*The Games for Learning Institute study games for learning, develop design patterns, build game prototypes, and test them in a variety of learning settings.


March 8, 2013

Mind The Gap: Gender & Education Game

To mark International Women’s Day, the UNESCO Institute for Statistics will release an interactive tool to highlight the progress and pitfalls in girls’ and women’s education. This tool uses a game approach to engage a general audience of a wide age range (including teachers, students, activists, pupils, etc) concerning gender disparities in enrolment and transition rates from primary to secondary and tertiary education. Users put themselves into the game by creating their own characters and then compare their situation with those of other characters around the world. They can also explore the data further by using a ‘time machine’ to change the settings of their characters. 

This tool will be available in English, French and Spanish.


February 19, 2013

7 Reasons Why Kids Should Play Video Games

Conventional wisdom suggests that time spent playing video games is time wasted. The common perception is that few video games exercise the brain and, if there is any physical activity involved, it's usually the occasional wave of a controller rather than anything that will work up a sweat. And shouldn't kids be outside playing, rather than sitting in front of yet another screen?

There are good reasons why  kids should spend a few hours a week building cities or battling aliens.

Here's why:

1. Video games teach problem solving
2. Video games are social
3. Video games provide positive reinforcement
4. Video games teach strategic thinking
5. Video games build teamwork
6. Video games improve hand-eye coordination
7. Video games bring families together

January 5, 2013

Video games stoke kids' appetite for fruit?

Healthy food advertising in the form of online games doesn't make kids crave more wholesome snacks, according to a new study from the Netherlands.

Researchers expected children to choose to eat fruit after playing games promoting fruit, given that previous research has shown so-called "advergames" to be effective marketing tools. In fact, kids in the experiment did eat more snacks after playing, but no more fruit than their peers.

"I think that the game elicits hunger, and children like (high calorie) snacks more than fruit snacks, so they chose the (high calorie) snacks," said the study's lead author Frans Folkvord.

October 3, 2012

LazyTown Airship Challenge, a new game available across mobile platforms

AirShip Challenge promotes a healthy and active lifestyle for kids of all ages. The player navigates the Sportacus AirShip through the clouds above LazyTown and collects points by capturing falling SportsCandy.
Magnus Scheving, CEO, creator and star of LazyTown says, “We know from the thousands of emails that we receive from parents that Sportacus is a fantastic role model for kids. The Airship Challenge is a fantastic way to keep children entertained while travelling or at home while teaching them the benefits of eating food that is good for them.”


September 25, 2012

A must-have guide to gaming in the classroom

Experiments show how technology supports learning, with the potential to increase student engagement and motivation. Games target all kinds of subjects and age groups, with different types of gaming from strategy to simulations to hard-core curriculum topics. Teachers can access an arsenal of tools, from game consoles to laptops to smartphones.

September 24, 2012

A physics adventure on renewable energy for adventurers of 11 years old and up.

Ludwig is Game-based learning, a combination of communicating knowledge and play. To win the game, the players gather knowledge and also apply it immediately.

Ludwig lead us through the world of physics. To find out how energy is created from fire, water, wind and sun and use them cleverly to protect the Robotronics on Unitron against the impending energy collapse!

September 13, 2012

Human Defense, a funny app where your body is the battle field.

Viruses are attacking your organs in their thousands! It’s time to step up, build your defenses and control the blood flow in this game created by Heliceum.

More information